Now-a-days, I am developing a game called SamuraiDuel. It is going to be a 2D game and being built on OpenGL, SDL2, Box2D and CEGUI all in the language, C++.
Before starting to develop the game, I first developed the base of a very low level Game Engine which I should call a GL Engine, GL SDK or something like that, in order to work with OpenGL with ease. Of course, I called it BAC GL Engine 2 (I tried to make one before but it has some big flaws and so, I put ‘2’ this time after the name).
I am not satisfied with that name. If you had one in your mind, please do comment below.
SamuraiDuel is going to be a side scroller fast paced pixelated game. Of course, it will take time to get completed and once it is completed, this is the place where I will confirm this.
There is the screenshot of the game! I hope that you like that…
All pixel arts are made by me and I think it looks fair.
That’s all that I have to say! If you want some features in it or just has something to tell, comment below and tell that to me! It will be really appreciable.
UPDATE: The project is closed and is no more under development due to lack of funding and maybe, motivation. Sorry guys! But who knows… I might complete it someday!