1 and a half year ago, I made a game called Aviator. Then, I thought of writing its manual. And I recently checked my old stuff and realized that I should post it on my blog.
At that time, I was learning Unity and its basics so, I never know a lot of techniques that I know, now. (Seriously, it could have been much easier)
Anyhow, the manual is step by step guide to make the game. The only issue is that I never completed it!
That includes the Graphical User Interface (partially done), the basic Sprite Sheet animation, Music and Sound Effects.
Not a complete package and that is why I am giving it away for FREE!
I am not giving the Unity Game Project itself due to some reasons. But I am sharing all the resources that I used in the game including the music. All the resources are not created by me and so, don’t blame me if you get into some copyright issues with your game. I am sharing those resources for educational/learning purposes.
BAC Studios is working on a new game called Doboomler.
It falls under the endless runner game genre (Don’t worry! It’s not another clone of Temple Run). Instead of running, there will be falling. It will be a ball with a face (see that image above). Then, DOBOOM, DOBOOM AND DOBOOM. (Explosions are very common in the game)
I am currently developing it on Unity and using Inkscape to draw its assets. The journey is pretty much smooth. I am still struggling to fix so many bugs. I found drawing and redrawing assets quite tiring.
And still… it is just a small game.
But I ensure you that it will be addictive and fun to play.
I don’t wanna show much of the game until it is well polished and it has enough elements. Never mind that because I do have a deadline in my mind.
I hope that a lot of people will enjoy the game and all. I am very inexperienced in terms of marketing and advertising but I am trying my best to ensure that someone, somewhere would play my game. 🙂
I feel very bad for that no-blogging period. But I was getting disappointed for not getting much attention and there was this massive studies of mine that knocked me down.
But never mind that. During that big interval, I learned a lot of new things and I am pretty excited for the things to come.
I am hopeful for a bright future. Also, Happy New Year (dah, so late…)
And with that being said, check out my new logo. Bizarre And Calm…
Soon I will remake the whole website and maybe, remove that .wordpress from my site.
What have I learned?
Unity, the best thing that happened to me…
I have seen many crappy games with the Unity logo appearing in the start. This made a bad impression of the engine in my mind and I always hated it.
But then, there was an accident. We met and became best friends so quickly.
The hate became the love.
Other than that, I played around with Inkscape and Blender. Both seems to be perfect for my needs.
As you might know that I started game development with SDL2 in C++. But now, there is another library that I liked. It’s Love 2D in Lua. I use both for developing games on my phone (Android). Yes, you heard it right… ON PHONE.
Is that it?
Hmmm… There is more that that.
I am developing a game called Doboomler in Unity. It is a game in which a ball with a face falls into a never ending hole. There is much more to it and it feels pretty addictive. Soon, I will release it on Google Play for free. But before that, there will be a trailer too (of course).
Now-a-days, I am developing a game called SamuraiDuel. It is going to be a 2D game and being built on OpenGL, SDL2, Box2D and CEGUI all in the language, C++.
Before starting to develop the game, I first developed the base of a very low level Game Engine which I should call a GL Engine, GL SDK or something like that, in order to work with OpenGL with ease. Of course, I called it BAC GL Engine 2 (I tried to make one before but it has some big flaws and so, I put ‘2’ this time after the name).
I am not satisfied with that name. If you had one in your mind, please do comment below.
SamuraiDuel is going to be a side scroller fast paced pixelated game. Of course, it will take time to get completed and once it is completed, this is the place where I will confirm this.
There is the screenshot of the game! I hope that you like that…
All pixel arts are made by me and I think it looks fair.
That’s all that I have to say! If you want some features in it or just has something to tell, comment below and tell that to me! It will be really appreciable.
UPDATE: The project is closed and is no more under development due to lack of funding and maybe, motivation. Sorry guys! But who knows… I might complete it someday!