BAC Studios is working on a new game called Doboomler.
It falls under the endless runner game genre (Don’t worry! It’s not another clone of Temple Run). Instead of running, there will be falling. It will be a ball with a face (see that image above). Then, DOBOOM, DOBOOM AND DOBOOM. (Explosions are very common in the game)
I am currently developing it on Unity and using Inkscape to draw its assets. The journey is pretty much smooth. I am still struggling to fix so many bugs. I found drawing and redrawing assets quite tiring.
And still… it is just a small game.
But I ensure you that it will be addictive and fun to play.
I don’t wanna show much of the game until it is well polished and it has enough elements. Never mind that because I do have a deadline in my mind.
I hope that a lot of people will enjoy the game and all. I am very inexperienced in terms of marketing and advertising but I am trying my best to ensure that someone, somewhere would play my game. 🙂
Now-a-days, I am developing a game called SamuraiDuel. It is going to be a 2D game and being built on OpenGL, SDL2, Box2D and CEGUI all in the language, C++.
Before starting to develop the game, I first developed the base of a very low level Game Engine which I should call a GL Engine, GL SDK or something like that, in order to work with OpenGL with ease. Of course, I called it BAC GL Engine 2 (I tried to make one before but it has some big flaws and so, I put ‘2’ this time after the name).
I am not satisfied with that name. If you had one in your mind, please do comment below.
SamuraiDuel is going to be a side scroller fast paced pixelated game. Of course, it will take time to get completed and once it is completed, this is the place where I will confirm this.
There is the screenshot of the game! I hope that you like that…
All pixel arts are made by me and I think it looks fair.
That’s all that I have to say! If you want some features in it or just has something to tell, comment below and tell that to me! It will be really appreciable.
UPDATE: The project is closed and is no more under development due to lack of funding and maybe, motivation. Sorry guys! But who knows… I might complete it someday!
The start of this month proved to be very busy for me and my new challenges! These days, I am learning OpenGL (or you may call it, Open Graphics Library) which is something next level in terms of graphics! It is pretty hard and requires solid concepts of using vectors, geometry, matrices and just mathematics! It requires to be more creative and more patient.
To be honest, I really, don’t want to do that at first after knowing the fact that how calculative one must have to, to just begin with it. But after realizing the facts that general graphics SDK’s (SDK stands for Software Development Kit) like SDL2 and SFML don’t give many of the features that OpenGL gives and also, are built on top of OpenGL, I started to learn it.
For just proving my point, I have made a video which shows shining and rippling water which of course, is not possible with high-level SDK’s like SDL2 and SFML, is made using OpenGL in C++.
I am Bilal Ahmad Cheema and this blog is all about programming! Learn C++, create tiny programs and if you encounter some errors, ask me and the community for a fix. Its about innovative programs which are made using some easily understandable colorful logic! It’s about the game that we all want to develop! It’s about the algorithms that feels hard although, are very easy.
It is the very first post of this blog. There is not only C++ but there is Java as well. For C++, there will be programs related to SDL2, Box2D, OpenGL and Bullet. For Java, there will be programs related to standard JavaFX only. I am not an expert programmer. Therefore, I am not a magician. But I am interested in programming. To know more about me, check out My Story.