My First Global Game Jam Submission – Shredded World

My First Global Game Jam Submission – Shredded World

Finally, I participated in a Global Game Jam.

The fact that this time (year 2021) it was remote/online, made it easy for me to participate in it.

Shredded World is short 2D side scroller post-apocalyptic shooter game with a very strange story. I put some amount of effort on the visual effects and the feel of the environment. The controls are little bit buggy but I am pretty sure that the overall experience would be decent for you.

Shredded World Prologue
Shredded World Start Screen
Shredded World Gameplay

Controls:
A and D (or right and left arrow keys) to Walk
R to Reload
Mouse to Aim

Game Duration:
5-15 minutes

You would have to download the game and it is Windows only.

Here are the links to both Global Game Jam submission and the itch.io game page:

Shredded World on GGJ Website

Shredded World on itch.io

Play Antons, Orbital Tower Defense Game

Save Mars from the Alien Invasion by constructing Orbital Array with units called Antons. The game is Real Time Strategy and there will be 10 waves of Aliens.

It is totally your choice but the game is real fun and challenging on HARD Difficulty.

This game was supposed to be submitted for BTP Game Jam #2 (Theme: Mini Planets) and later on, for Extra Credits Game Jam #3 (Theme: Cycles <- my game totally suits the theme so, why not 🙂 ).

Why I couldn’t submit on time? No particular reason. I think, it takes time to explore and develop a game based on a new/different genre.

Play Antons Here!

I failed…

I couldn’t reach my target…

10 downloads of my game, FALLINGbits, in 30 days… Got only 1.

I am feeling very depressed. Maybe I am not good enough yet.

Maybe I need to put more effort and especially more time.

Time is of the essence. Maybe I…

It doesn’t matter anymore.

I will try again and again and, I won’t lose.

To those who supported me, thank you for your support. I really appreciate that.

FALLINGbits: What is the status?

FALLINGbits: What is the status?

OMG!

I can’t believe it man! Seriously, this is amazing.

I got a download!

Look at the image below! A download. Really, whoever he is, he made my day. Thanks to him.

FALLINGbits Status #1
FALLINGbits Status #1

Now, 9 more downloads in 20 more days. If you want to help me achieve this target, here is the link.

To those who are thinking:

Wha? This is nothing. Seems like that someone did an act of sympathy. 6 views! What a lowly molly it is….

And so on… Yeah, you are right.

I just wanted to see how things go on. The real thing is yet to come.

The reason for such fewer views is probably because…

  1. I never considered doing marketing.
  2. Itch.io has probably smaller audience who would like to download a game and play it on there Android phone rather than just play it on the web.
  3. My game runs on Android only. (again same reason)
  4. My game is not good enough. 😥
  5. I have not paid much attention to my blog.

I have been very busy dealing with multiple stuff. But I will not leave my blog again.

Stay tuned for more. And do check my game on itch.io (the link is given above).

FALLINGbits on Itch.io

FALLINGbits on Itch.io

My first ever published game… 😀

Here is the link.

itch.io makes it easy for anyone to publish games and many more stuff into the market. It is just an experiment to see how well things can go over there.

My target is to get, at least 10 downloads in 30 days span.

Thank you for making it possible.

FALLINGbits is a straight forward game. It can’t be any simpler.

Avoid bits.

Keep the finger on the screen.

If you remove the finger, the game will pause. Colliding with the bits (squares) will result in losing the game. A simple game worth playing.

It becomes super after 90000 score (90 seconds of playing one game).

Unfortunately, it is only for Android. File size is almost 1 MB only. You may face some issues if your device have the resolution of non-HD aspect ratio.

Some screenshots…

 

It is one of my old projects that I did with C++ and SDL2. I learned a lot during that time. Do tell me if you want some SDL2 tutorials here.

And yes, I didn’t forgot Doboomler and still working on it.

Try it. You may like the game. And if you do, don’t hesitate to comment!